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The Arcane Library

Welcome to the Arcane Library! We hold a large collection of spells, which you are free to peruse.
Learning a spell takes time and effort. The number of weeks of dedicated study needed is noted in the rightmost column.
You can filter for relevant spells by typing in the seach field below.
All spells cost mana according to how versatile and powerful they are. All spells continuously drain mana while active.
"Subject" refers to any object or creature.

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X matches found out of Y spells


Accompanying Light You can conjure an orb of light that stays in your immediate vicinity at will and vanish it at will. It can provide moderate illumination to the area of a moderately sized room. 1
Stationary Light You can conjure an orb of light right next to your current location, at will, and can vanish it at will. The orb of light stays in place and can't be moved. It can provide moderate illumination to the area of a moderately sized room. 1
Cast Light You can conjure an orb of light in your hand and then launch it in target direction with a throwing motion. The orb of light will continue traveling in that direction until it hits an object, at which point it will hover in place. You can vanish it at will. It can provide moderate illumination to the area of a moderately sized room. 1
Light Brilliance You can choose the size and intensity of any lights you create, from barely perceptible up to the spell's limit, and can modulate this attribute at will individually for any lights you've created. 1
Light Tint You can choose the color(s) of any lights you create, and can modify the color(s) at will individually for any lights you've created. 1
Yes or No You can get a yes or no answer to a question about a fact. (Has very high mana cost.) 6
Insight by Name You can gain detailed information about a person based on a name. If there are multiple people with that name, gives information on one of them at random. 2
Directional Orientation You are always aware of compass directions and can make yourself aware of the direction to any major landmark you know of of your choice, such as cities, at will. 1
Guided Grace You can, for a brief moment, you movements are guided as if by a divine hand, yielding potentially amazing results. (Has high mana cost.) 8
Locate Marked Subject You can place an invisible mark a subject on touch, and thereafter locate (become aware of the range and direction to) the marked subject at will. 3
Locate Remote Subject You can locate (become aware of the range and direction to) the any subject of your choice, so long as you know of it. 3
Locate Local Material You can locate (become aware of range and direction to) all instances of something meeting the general material composition conditions of your choice. 1
Locate Nearest Material You can locate (become aware of range and direction to) the nearest instance of something meeting the general material composition conditions of your choice. 1
Locate Local Shape You can locate (become aware of range and direction to) all instances of something meeting the shape, form, and size conditions of your choice. 2
Locate Nearest Shape You can locate (become aware of range and direction to) the nearest instance of something meeting the shape, form, and size conditions of your choice. 2
Locate Local Type You can locate (become aware of range and direction to) all instances of something of the object type or species conditions of your choice. 3
Locate Nearest Type You can locate (become aware of range and direction to) the nearest instance of something meeting the object type or species conditions of your choice. 3
Material Knowledge You can make yourself aware of the material composition of all matter within 1 m. 4
Map Plotting You can plot the layout of all things in the local area, including walls, floors etc, as you see them, generating an accurate mental depiction without forgetting. 1
Footstep Plotting You can, on a blueprint you have of the local area (such as that from Map Plotting), have the footsteps of people moving within 50 m show up on it as footstep icons. 3
Threat Precognition You can sense nigh-immediate threats (within mere seconds) and where they are coming from. 3
Approach Alert You mentally alerted, and woken up, when someone or animal meeting conditions of your choice come within a range you specify, of you, up to a range of 100 m. 2
Probabilistic Question You can ask a question about the future and get the percent chance of it happening. The answer can fluctuate and change depending on actions people take. (Has high mana cost.) 5
Expected Answer You can become aware of the answer you're expected to give (e.g. when prompted for a password). 4
Reveal the Bottom Line You can become aware of the bottom line of a person you're in conflict or negotiation with. 7
Opportunity Awareness You can become aware of an opportunity that you are in a good situation to make good use of. Doesn't ensure that it'll show you the best opportunity. (Has high mana cost.) 10
Outcome Comparison You can mentally become aware of which course of action, between two actions that you can take at the current moment, would most likely be better. (Has high mana cost.) 9
Historical Revelation You can become aware of the answer to a historical based question you pose. (Note, answer must be simple i.e.a number or name, and you won't get any context.) (Has high mana cost.) 6
Topical Trivia You can, for a general topic (e.g. a place, person, thing) of your choice, become aware of a random fact about it. More basic and recent facts are more likely, and you won't get a fact you already know. 2
Object Valuation You can instantly get an evaluation of the worth of an object within 20 m, and how to derive that value. Doesn't ensure that it gives the highest possible valuation / best method. 4
Quantitative Answer You can instantly get an accurate number as an answer to a question you ask regarding how much of something there is, meeting conditions you specify. (Has high mana cost.) 6
Random Marked Person's Knowledge You can mark someone on touch, and thereafter whenever you cast this spell, you permanently gain, at random, some of what that person knows or believes. You'd need to use this spell a lot (and expend a lot of mana) to gain comprehensive knowledge. 4
Random Nearby Person's Knowledge You can permanently gain, at random, some of what a random person within 20 of you knows or believes. You'd need to use this spell a lot (and expend a lot of mana) to gain comprehensive knowledge. 3
Momentary Marked Person's Knowledge You can mark someone on touch, and thereafter can become aware of what any one marked person of your choice knows or believes about a topic of your choice. You forget it after a few minutes (except what you intentionally commit to memory during that time). 8
Momentary Nearby Person's Knowledge You can become aware of what a person of your choice within 20 m knows or believes about a topic of your choice. You forget it after a few minutes (except what you intentionally commit to memory during that time). 6
Momentary Book Knowledge You can become aware of all information in a book you are in contact with. You forget it after a few minutes (except what you intentionally commit to memory during that time). 5
Random Skill You can become expertly skilled in a random activity type (most activities won't be particularly useful), until the next time you cast this spell. Each time you cast this spell, you lose what skill you had magically gained and become skilled in something else at random. (Has high mana cost.) 6
Momentary Skill You can become expertly skilled in a particular activity type of your choice. You lose that magically gained skill after a few minutes, but may keep any insight gained through the experience of using your newfound skill during that time. (Has high mana cost.) 11
Mediocre Skill You can become somewhat skilled in a particular activity type of your choice, until the next time you cast this spell, at which point you may choose a different activity type to become skilled in. (Has high mana cost.) 8
Momentary Subject Knowledge You can become aware of all knowledge on a subject matter of your choice that experts in that subject are generally aware of or believe. You forget it after a few minutes (except what you intentionally commit to memory during that time). (Has high mana cost.) 9
Locate Owner You can locate (become aware of the range and direction to) the owner of an item that's within 5 m of you. 2
Locate Belongings You can locate (become aware of the range and direction to) all belongings of a person who's within 5 m of you. 2
Locate Relations You can locate (become aware of the range and direction to) all people who are friends or relatives of a person who's within 5 m of you. 2
Process Divination You can become aware of how to do a task. Doesn't guarantee success or grant you any skill needed to do it. (Has high mana cost.) 6
Digital Inspection You can be able to sift through or find information of your choice within a digital device on touch. The less you know of what you're looking for, the more mana it takes. 5
Realize Misconception You can become aware of a random thing you have a misconception about. It won't necessarily tell you what the correct version is, and only works on misconceptions you genuinely believe in. 6
Error Recognition You can become aware of an discrepancy between what is written or verbally stated that you are currently perceiving, when compared to what you believe, and you become aware of the specifics and location of that discrepancy (i.e. where on the page the error is). 2
Applicative Precognition You can know what will generally happen if you were to use an object in a certain way. 6
Verbal Precognition You can know what will generally happen if you were to say a particular thing in a certain way (i.e. how listeners would react and what they are likely to say). 8
Belief Survey You can know what others within 25 m of you believe about of some topic of your choice, including how many people believe each of those things, though not necessarily who believes what. 2
Opinion Survey You can know what opinions others within 25 m of you hold regarding some topic of your choice, including how many people hold each of those opinions, though not necessarily who holds those opinions. 2
Repair Divination You can know how or why something within 2 m. doesn't work properly. 4
Medical Divination You can know what is ailing someone within 2 m. 9
Structural Divination You can become aware of the general structure of any objects within 20 m (ie. layout of a building, including the pillars and foundations; items in a container; etc). 3
Identification by Image You can identify a person, species, item type, or other concept upon seeing an image or recording of it. 3
Identification by Description You can instantly and accurately identify a person, species, item type, or other concept based on a written or verbal description of it. It may require a lot of description though. 3
Local Divination Detection You can become aware of when a person is using divination magic while within 100 m of you. 3
Deduction You can try to deduce information based on other information. The more information you lack in order to make the deduction, the less likely your chance of success. (Has high mana cost.) 12
Stroke of Genius You can get a stroke of genius on whatever problem you're working on. Cost can vary widely depending on how impactful it is likely to be, and if you don't have the mana it will instead fail. (Has very high mana cost.) 16
Optimizing Divination You can become aware of how to optimize for something. It can only be used to make incremental improvement on an existing thing, and doesn't grant the knowledge for altogether new technologies. (Has very high mana cost.) 9
Instant Calculation You can rapidly and accurately calculate math in your mind, so long as you can comprehend it. 2
Verbal Comprehension You can understand what someone is saying even if they're saying it in a language you don't know. 8
Foreign Language Speech You can speak in a language you don't know, as if you were fluent in it. 12
Written Comprehension You can comprehend and know how to write in a language you don't know. 6
Foreign Language Writing You can write in a language you don't know, as if you were fluent in it. 9
Persuasive Muse You can become aware of just the words to say that will be most effective in persuading someone of something of your choice. Not guaranteed to work though, and though you'll also know how to act accordingly, the acting is still up to you. (Has high mana cost.) 12
Fallacy Identification You can become aware of logical fallacies as they're being committed by you or anyone else within 5 m. 1
Stratagem Invention You can come up with a strategy for a given problem you have. It's not guaranteed to work, nor guaranteed to be the best one, but generally gives good results. 2
Accelerated Fact Learning You can learn facts twice as fast as normal. (Continuously drains mana while in use.) 4
Accelerated Skill Learning You can improve skills twice as fast as normal. (Continuously drains mana while in use.) 6
Pre Mortem You can, for anything you want to accomplish, instantly and pretty accurately assess the most likely causes for it to fail (this is not limited to what you know). (Has high mana cost.) 7
Impromptu Speech You can have your mind be continuously fed the words to make a nigh-flawless impromptu speech. 2
Eideitic Snapshot You can, at any moment, take a perfect snapshot of what you see, and then be able to refer to it in full detail in memory at any point thereafter. 6
Name Face Synesthesia You can, whenever a name is uttered, if you have seen their face before, have that face will appear in your mind. 1
Voice Recognition You can identify a person accurately via their voice if you've met them before (even if they're mostly a stranger to you). 1
Experiential Association You can perfectly recall where and when you'd seen or done something of your choice, at will. 1
Flawless Recitation You can flawlessly recite any speech, conversation or similar of your choice, that you had read, listened to, or spoken previously. 2
Flawless Repetition You can flawlessly repeat any series of actions you've made in the past, exactly as you had done them before. (Has high mana cost.) 7
Experiential Memory Retention You can retain your experiential memories twice as long (most memories decay over time, this slows that down). 3
Factual Memory Retention You can retain your memories of facts twice as long (most memories decay over time, this slows that down). 5
Skill Retention You can retain your skills twice as long (most skills decay from lack of use, this slows that down). 7
Thought Broadcasting You can broadcast your thoughts to all individuals within 25 m. You can't select who will receive them. 1
Thought Projection You can broadcast your thoughts to any combination of individuals of your choice within 25 m. 4
Thought Hearing You can hear the thoughts of others within 5 m. (Has high mana cost.) 24
Telepathic Bond You can establish a telepathic bond with a person within 5 m. Thereafter the two of you can communicate telepathically with each other regardless of distance. 6
Marked Subject Telepathic Message You can mark a person on touch, and thereafter can send a telepathic message to any marked person of your choice. 2
Telepathic Message You can send a telepathic message to a person so long as you know their name, identity, or appearance. 4
Telepathic Conference You can set up a mental conference that any persons of your choice that you know can mentally "dial into" (without their having to know any spells), all of whom can then telepathically communicate. 5
Lie Detection You can sense when someone within 5 m is lying. 10
Alliance Perception You can sense the allegiance of a person within 5 m to other people within 5 m (i.e. if they are loyal to, suspicious of, betrayed someone). 12
Intent Perception You can sense what actions a person is about to do, shortly before they do it, within 10 m. 16
Emotion Projection You can project your emotions to any people you wish within 20 m. 2
Emotion Perception You can sense the emotions of all within 5 m. 8
Locate Emotional Distress You can locate (become aware of range and direction to) the nearest person having emotional distress of the type and severity condition of your choice. 2
Movement Perception You can sense the movements of all people within 25 m. 4
Sensory Projection You can project what you're sensing to any people you wish within 20 m, recognizable by the recipient as illusory. 3
Vicarious Perception You can sense the sensations of a person within 20 m, overlaid on your own sensations. This includes all five senses. 5
Memory Sifting You can rapidly and randomly sift through the memories of a person within 5 m, gleaning fleeting mental images thereof. 18
Memory Viewing You can perceive a memory of your choice from a person within 5 m. You essentially gain a copy of that person's memory. The more specific the memory you're looking for, the more mana it costs. (Has high mana cost.) 24
Pathing You can see the shortest-time-to-travel, convenient path(s) you can take to get to a location of your choice that you are aware of, given your abilities. 2
Path Tracing You can identify the path a person had taken for the past 5 km they have traveled - it appears as a trail of light on the ground that only you can see, colored depending on how "hot" the trail is. 5
Path Prediction You can predict the path that a person will take in the next minute - it appears as a trail of light on the ground that only you can see, colored differently depending on how soon that person will get to that location. Fate is fickle and this may change in real time. 4
True Sight You can see invisible objects. This doesn't refer to things that are too small or far away for you to make out, or outside of the visible light spectrum. 3
Spell Sight You can see the casting and effects of all spells within 100 m, even through walls. 4
Life Perception You can see the location of living beings within 50 m as patches of light, even through walls. 3
Floating Name You can see peoples' names floating over their heads. Range 5 m. 2
Floating Interests You can see peoples' interests and hobbies listed as floating text next to them. Range 5 m. 3
Floating Common Activities You can see peoples' common activities listed as floating text next to them. Range 5 m. 3
Floating Compatibility You can see how compatible each person would be with you, as a friend or romantic interest, as a pair of floating numbers over their heads. Range 5 m. 4
Floating Net Worth You can see peoples' net worth (reasonably accurate estimated range) as a floating currency number over their heads. Range 5 m. 3
Floating Possessions You can see a list of peoples' top ten most valuable and/or large possessions listed as floating text next to them. Range 5 m. 4
Floating Variable Statistic You can, for each person, mentally choose one countable thing about their past (e.g. number of times they've tripped), and this number will float above their heads for a few seconds. It doesn't update. You can then choose another countable thing, and so on, but you can never choos the same countable thing twice, even across different individuals. Range 5 m. 5
Floating Updating Statistic You can, for each person, mentally choose one countable thing about their past (e.g. their age), and this number will float above their heads and continually update in real time. Range 5 m. 5
Floating Random Statistic You can see a random countable thing about their past (e.g. number of times tripped, number of seashells collected), both what value is and what it's counting, floating above their heads for a few seconds, before it changes to something else. Range 5 m. 5
Floating Unusual Statistic You can see the most unusual countable thing about their past (e.g. for a mass murderer this may be the number of murders committed), both what value is and what it's counting, and this number will float above their heads and continually update in real time. Range 5 m. 5
Floating Skills You can, for each person, see a list of their top ten skills (relative to what people are generally able to do) listed as floating text next to them. Range 5 m. 6
Floating Personality You can, for each person, see their personality detailed as a list of traits with scores next to each, as floating text next to them. Range 5 m. 3
Floating Relationships You can, for each person, see a list of their closest relationships (beloved, friends, family) listed as floating text next to them. Range 5 m. 3
Floating Transcript You can, for each person, see a transcript of everything they've said in the past hour as floating, scrollable text next to them. This updates continually. Range 5 m. 6
Floating Timeline You can, for each person, see a timeline of ten random specific things they've done in the past 24 hours as floating, scrollable text next to them. This updates continually. Range 5 m. 6
Floating Deathdate You can, for each person, see the expected date of their death floating over their heads. Fate is fickle and this text can change in real time as relevent facts change. You can't use this on yourself. Range 5 m. 3
Floating Self Deathtime You can see the expected date and time of your death floating over your head when looking at a reflection of yourself (i.e. through a mirror). Fate is fickle and this text can change in real time as relevent facts change. You can try to use this knowledge to avoid death. 4
Floating Potential You can, for each person, see a list of the top ten most significant things a person will likely achieve in their lifetime, as floating text next to them. Fate is fickle and the list is subject to change. Range 5 m. 8
Floating Spell List You can, for each person, see a list of all the spells they have access to, as floating text next to them. Range 15 m. 4
Observation Perception You can see what volumes of space are being observed or recorded (i.e. what places are being monitored by cameras or watched by guards). 3
Electromagnetic Perception You can sense electromagnetic signals beyond visual light and be able to comprehend information coded into them, though you'll likely be flooded with information when you do so and can only be aware of a sliver of it. 4
Odor Sight You can see odors within 20 m as translucent clouds of different colors. 2
Piercing Perception You can see through objects at will, seeing the outlines of things. With enough things in the way, the outlines prevent seeing any further. 3
Visual Acuity You can see with ten times the resolution and up to ten times the distance of the normal human eye. 4
Blindsight You can see even if you have your eyes closed or if you are blinded / blindfolded, at will. 2
Night Sight You can see in darkness as well as you can in light. 3
Omnidirectional Sight You can see in all directions at will. 3
Past Sight You can see the past at a time of your choice at your current location. (Has high mana cost.) 8
Vision of the Future You can see one minute of a possible likely future at a time of your choice at your current location, up to one month in the future. (Has high mana cost.) 10
Review Timerange You can mark a moment in time, at that time, and then, you can, at will, review a perfect recording of your experience starting at any of those marked moments in time, of your choice. 6
Immersive Past You can mark a moment in time, at that time, and then, you can, at will, go back into a marked moment in time of your choice, and interact with it for as long as this spell is in effect, but it doesn't change the present or future. (Has high mana cost.) 9
Fore Images You can see a series of images of how objects and people are about to move, from now to up to five seconds in advance. Fate is fickle and so things may not always wind up as this ability predicts. 5
One Minute Foresight You can continuously see exactly one minute forward in time at your current location (no more, no less) out of one eye (you see normally with your other eye). Fate is fickle and so things may not always wind up as this ability predicts. 8
Scrying Eye You can conjure, at your location, an invisible flying eyeball that you can see through, and which can fly as fast as you can run. Lasts as long as you maintain it with mana. (Has high mana cost.) 8
Marked Subject Scrying You can mark a subject on touch, and thereafter, you can remotely view any subject you've marked, along with their surroundings, regardless of where they are. (Has high mana cost.) 6
Marked Location Scrying You can mark a location on touch, and thereafter, you can remotely view any location you've marked. 2
Remote Subject Scrying You can remotely view any subject of your choice, along with their surroundings, regardless of where they are. (Has very high mana cost.) 10
Remote Location Scrying You can remotely view a location of your choice. (Has high mana cost.) 4
Eavesdropping Ear You can conjure, at your location, an invisible flying ear that you can hear through, and which can fly as fast as you can run. Lasts as long as you maintain it with mana. (Has high mana cost.) 4
Marked Subject Eavesdropping You can mark a subject on touch, and thereafter, you can hear sounds at the location of any subject you've marked, regardless of where they are. (Has high mana cost.) 3
Marked Location Eavesdropping You can mark a location on touch, and thereafter, you can remotely hear sounds at any location you've marked. 1
Remote Subject Eavesdropping You can remotely hear all sounds at the location of any subject of your choice, regardless of where they are. (Has very high mana cost.) 5
Remote Location Eavesdropping You can remotely hear all sounds at any location of your choice. (Has high mana cost.) 2
Third Person Perspective You can view yourself from behind, as if in third person, from a perspective up to 10 m away so long as nothing's in the way, allowing you to see what's happening behind your back. 2
Marked Subject Vicarious Sight You can mark a subject on touch, and thereafter, you can see through the eyes of any subject you've marked, with one eye (see normally with the other eye). 5
Remote Vicarious Sight You can see through the eyes of any subject of your choice, with one eye (see normally with the other eye). 8
Star Sight You can see things that a star in the night sky can see. Can't see in day, through objects or cloud cover, and can't make out anything smaller than a building, but has enormous reach. 4
Bird's Sight You can see through the eyes of a bird within 1 km, with its eyesight quality. 4
Insect Sight You can see through the eyes of any/all insects within 100 m, limited to the vision quality of those insects. 4
Auditory Acuity You can hear with ten times the hearing ability of a normal person. 3
Glowing Text You can cause all instances of text matching conditions you specify, in a book within 5 m, to glow. 1
Hidden Text Revelation You can cause invisible text (such as that written in invisible ink) to appear, to you and to others, as if it were not invisible. 1
Invisibility Illumination You can cause invisible objects and creatures to glow with inner light, so that anyone can easily see them. This doesn't apply to things that aren't truly invisible (and just too small, far away). 4
Marker Perception You can cause see marks (which are placed by certain other spells) as if they were glowing, and identify what kind of mark they are and what kind of spells can use them. 1



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